Gaming Has a Positive Side

Gaming is not just about revenue, addiction, gamers,developmental stages of the world with the creation
and so on. A game being an expression ofof cities, temples, libraries, granaries, railroads and
technology, developing cultural norms, and a worldmore. Many games are map based and re-enact
wide phenomenon that transcends all boundaries,actual events that have taken place in the world.
becomes a source of study.• The setting up of virtual learning to
Games are not mere toys, they promote:explore new game related technologies, new gaming
• Information literacy. Players download textelements, and modes of play with peers. In fact,
files, make notes, they also take "screen shots" of"Civilization" aficionados created "Give peace a
the game and upload it with their comments. A groupChance" in which players learn about wining by using
then examines the suggestions and discussionsnon violence.
emerge on strategies as well as required• Interpretation of data and lateral thinking.
improvements or changes. Knowledge creation andPlayers spend long hours absorbed in researching
rapid sharing is common to digital spaces. People of allinformation, searching high and low for tips, cheats,
ages and ethnicities from around the world pool theirand tricks, developing what are known as
understanding and resources to solve problems.walkthroughs.
• Curiosity and a thirst to find out more.• Curiosity and sets the wheels of the mind
Leading to the development of learning. Players poolclicking leading to innovations in design, software
thoughts and resources and try and work out howprogramming, graphics, strategies, and more.
different elements function. Individual skills are• Team work, a sharing of ideas, as well as
sharpened using pooled resources.collective problem solving.
• Development of well developed research• Competitiveness a thirst to succeed and
skills and the use of a huge mind boggling variety ofwin.
resources. For games like "Lineage" a player wouldIn depth research has proven that gaming plays a
need to become a member of a 100 or more strongrole in increasing self esteem, and is motivational in
clan and in order to protect his castle or carry outmany ways. Children who play games perform better
sieges he or she needs to manipulate text, images,at comprehension, spelling, and math.
research equipment use, draw out maps, manageGee, Squire, and Stienkuehler, University of
resources, design strategies, create and maintainWisconsin-Madison professors, are studying learning
treasuries, write down facts, theories, and proposals,through game playing and the advantages of gaming
as well as design workable models.over traditional teaching tools truly believe that
• Social interaction and exchange of ideasgaming has woven within its matrix important learning
and thoughts especially in multiplayer online games.technologies. Learning in the e-learning world of virtual
• An understanding of world history. A fewgaming is hands on, interactive, has no restrictions or
games are based on civilizations and take players asboundaries, promotes collaborative working, problem
far back as 4000 BCE leading them through differentsolving, creating a new generation of leaders.